Maybe I had too much coffee this PM, but I felt compelled to make another cartoon. I'm not fully happy with the results because while it demonstrates somethings well, others it does not. (I suspect that the real relationship is more 3 dimensional and therefore has no way of being faithfully represented.) This chart is purely a work of fiction. Even with this preface, some will probably see fit to poke holes in it. Have at it.
What I wanted to help Nicky understand was how the different powder speeds ("burn rates") worked together. Now everyone understands that powder "burn rate" is simply a quick way to relate powders. It is
deeply flawed and inaccurate at best, but it's what we got and everyone uses it, even with the limitations.
What we can visualize is that Nicky might be using Powder D, and his resulting sooty burn and failure to seal might be caused by being near the starting load, which while "safe" and "workable" is far from "optimal". Even though the powders are not evenly spaced, you can usually slip
left to one of the next faster powders (Powder C or Powder B) and retain the same bullet speed. This will allow the combustion to occur in the more optimal
mid-range, thus eliminating the soot altogether by burning the powder far more efficiently.
We see also that bullet speed is closely tied to chamber pressure, but is not 1:1 with pressure in all cases. I am not a balistician, but assume that the methods used to make powder burn faster also make the shape of its pressure curve change too.
Nicky could also simply add more Powder D to the load and move
up the red line into the efficient burn zone, but then the bullet speed would also increase.
As I mentioned, the effort of changing powders is made easy within certain powder families. If Powder D represents N340, then moving to N330 or N320 is an easy way to make an incremental change. If you are using Win231 and move to TiteGroup, then your work is probably going to be more difficult, but it can be done.
Hope this helps.